I am a 3D Generalist but want to spend the main part of my work in Modeling, Sculpting and Texturing. Watch my Demoreel at [link]
| My interest and enthusiasm in digital images lead me to engage with appropriate software. The first visual projects made me to go deeper into programs like Photoshop, Bryce, Cinema 4D and 3ds Max. Several internships in this area supported me to get an impression on daily work with these Programs. With the registration of my own business in 2002 I made my hobby to a profession and completed numerous 2D-Projects. Along the way I expanded my 3D-Skills at home. I chose 3ds Max because of its many Tutorials that came with it. In 2007 I passed the course "The World of 3D Professionals" successfully at the German Film School which is congruent with the 2nd term. In this course I had the possibility to finish a 5 minutes 3D-Shortmovie Solo project in Maya and exchange with other students. During my time at the German Film School I learned how to use Programs like ZBrush, After Effects, Combustion and XSI. In addition to that we did 2 Live-Action Projects and several CG-Animations in Teams. After finishing the German Film School I worked as a Junior 3D Artist in TV- and On-Air Design at Opium Effect. I had the opportunity to accomplish various Projects in Softimage XSI and Adobe After Effects for some major German TV-Broadcasters. As a freelancer I supported Realmforge in creating Textures for the Adventure Game “Ceville”. I am willing to relocate, highly motivated to expand my skills and want to continue in the 3D-Game-Sector now. |
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My Music, Art, and Films: [link]
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danke für den watch
l.g.
danke für deinen beusch und für den devWatch
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Member of *_ Apophysis _* *_ Ultra Fractal _* *_ FractalDreams _*
thanks for the watch!
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a blank page of sand-
at the water's cutting edge
the pattern shaping
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